Where is castanica




















Sure, I kept a high elf prisoner, but I didn't eat him! Look at me! I'm skin and bones! The high elf smelled so But I was a good gula. He still has all his fingers and toes! Gluorn The high elf? Akasha has him, I bet.

First I was supposed to move the elf along with the supplies, but then Akasha changed plans. Now the orders say just move the supplies, not the tasty, juicy elf. My ledger says so! Elleon You've got gluron's ledger! I've heard that the gulas stocked in on a lot recently. I can't be sure, but it has to do something with Akasha.

This place definitely has more than we know. First, let's go back to Fraya and check the ledger. Elleon Let's go! Fraya The ledger confirms what we thought—Akasha has kidnapped the Core, and she's taking him to Fyrmount. Report to Fraya at Allemantheia Headquarters. Meet with Elleon in Castanica in Ostgarath Province. Speak with Commander Fraya in Castanica. Elleon is nearby. Report to Elleon that you obtained Gluorn's Ledger. With slow determination, the demons forced the castanics back until they rallied beneath the arch of the Shrouded Rose.

Blood pooled in the streets, fire and destruction hammered at the arch, but the castanics held the line. For three exhausting days, the castanics battled the invaders until the tide abruptly turned. Callida led the charge and slew the fiery archfiend.

The remaining demons abandoned their mortal allies as the castanics counterattacked. The skulls lined the road to Castanica as a warning for decades afterward. Present-day Castanica is known as a city where nearly anything goes. The Federation is an integral part of the city and its government, yet remains apart in many matters. Castanics govern themselves while other races use Federation emissaries and officials to conduct business in Castanica.

Make a deal with the Federation and they lose to the castanics. With the artisans employed elsewhere, new businesses thrive in Castanica. There are virtually no priests in the city, so mystics do brisk business offering healing services. Castanic information brokers and intelligence networks flourish in these dangerous times and are highly sought after. This agile race also produces skilled archers and warriors as well as some of the finest weapon masters.

Castanica skulks between the darkness and the light. Untold opportunities await those bold enough to strike out and seize their destinies. Some castanics seek power and glory—for themselves or for the clan as a whole. They ally themselves with anyone convenient.

For those with strength, cunning, and luck, Castanica remains a city of tremendous opportunity, particularly for black market goods and services. Federation merchants sell their goods in Castanica and buy contraband legally from the fiery-skinned traders. Pirates and slavers, no longer eyeing the city as a prize to be won, provide a prime source of information.

The Shrouded Rose continues to glow, and the proud people of the city take their place on the world stage. Tera Wiki. Tera Wiki Explore. Main Page All Pages. The native Castanics have always been taught to work as laborers and do not really have much freedom, unlike the Elves and Elins. These natives are on the lowest tab of the hierarchy pyramid which is then followed by the Elins and at the very top are the elves. For as long as ever the natives have been reprimanded to do as their told.

The reason behind such harsh treatment is because the Elves while researching about the past, have dug up some hidden history of the natives. The natives have this peculiar undying will that when pushed to its apex, might be harmful to the whole nation. To prevent this from happening, the higher-ups, in this case, the Elins and the Elves have collaborated in keeping this secret hidden from the rightful people. Unlike the other two castes, the natives are often looked down upon because they are unlike the other two which are hybrids.

In the religion of native Castanics, they are required to maintain the sacred balance of triforce. That being the ultimate source of power in their religion, it serves as a balance that weighs three forces; Power, Wisdom, and Courage. It has the ability to grant the wishes of those who obtain it. The native Castanics have a chant called Bloodflower XI. The chant supposedly protects them from any invasions that could be harmful to only themselves. It spawns a floating shield that barricades them from danger.

The natives have learned this over the years because forest fires happen quite often due to heat. The Elins, on the other hand, are classed a step higher than the native Castanics.

Elins are known for their dainty and effeminate appearance. They feature exclusive tails and ears and almost childlike disposition. The Elins are not to be belittled as their knowledge greatly surpasses that of the average person.

All Elins worship the God of nature. The life these Elins are able to create are pets ranged from pandas to kittens. Small in size and mighty in strength, these Elins are subjected to the God of nature for without his powers, they will no longer be gifted with such special talents. There are only specific places where these Elins are instructed to live to retain and enhance their powers and that place is anywhere that's clumped with nature.

As an accolade to the Elins, their city was built within the trunk of a single tree, making it a rather small city. The Elins usually work as botanists and other nature-related occupants due to their undying dedication towards preserving nature. All of the Elins rituals can only be done around the presence of nature and doing that elsewhere will allow the power to fade rapidly. Replenishing their power in other areas would be a rather slow process or maybe no power would be generated at all.

They make sure to always maintain a balance in nature in all of Castanica so that their powers can be used almost everywhere except the desert jewel where the elves live. Since the Elins are required to come together to perform their rituals, this prayer is vital to them.

In a place called Southern Shara, a land of the time-worn conundrum, where countless feet have hiked on the dust of relic civilizations. Many empires have called southern Shara home but today, the High Elves have taken over this land. The central regions of southern Shara have been converted by the High Elves into a shriveled husk for the sole reason that Allemantheia needs its water, and the surrounding lands are obligated to provide.

Approximately 9 million people live in the continent of southern Shara. The climate is more pleasant to the southeast, where the town there engages in bustling trade despite strange apparitions to the south. The form of the economy generated by most of the elves in this continent is by making ships, crafting jewels and fishing. The materials needed to build ships are one of the biggest exports of Allemantheia.

Unlike most of the provinces, the fishermen would drive their boats out to the sea to catch only the freshest fish available to be sold at the ports in different provinces. Imperial yet cunning, high elves are known for their aloofness and brilliance. These High Elves are the apex of civilization. The High Elves are a very beautiful and elegant race. Both males and females have lean yet fit bodies. They possess pointed ears and unusually pale skin tones.



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